Based on their roles, the app enables employees, to achieve the following:
Create travel requests
Manage bookings and services
Receive approvals and updates
Check their travel itinerary
Connect with travel agents
As a User Experience (UX) Designer on the project I was responsible for user research and analysis, design of flows, interface and interactions.
I was also performing the UX Writing for the app. I had to work on the language i.e. terminology and tone, as per the screen states.
The process broadly involved the following stages:
Research, Analysis, Ideation, Concepts(Prototypes), Testing, Iteration
The project followed an Agile methodology within a cross-geo team, and maintaining a constant connect with the Product Manager, Business Analyst, UI designer and Developers on the team.
The project followed an Agile methodology within a cross-geo team, and maintaining a constant connect with the Product Manager, Business Analyst, UI designer and Developers on the team.
Based on discussions with stakeholders, the team started with re-design of the desktop web-application.
The user interviews indicated many pain points, and the key areas for improvement included:
The application included 4 type of users-roles:
Based on discussions with stakeholders, the team started with re-design of the desktop web-application.
The user interviews indicated many pain points, and the key areas for improvement included:
The application included 4 type of users-roles:
The personas created for employees:
The information architecture for Phase 1, as per the user roles are given below.
The information architecture for Phase 1, as per the user roles are given below.
The Trip creation and Approval flow was established.
The Trip creation and Approval flow was established.
The Task Flows were defined.
The Task Flows were defined.
Few views of the older travel application
Few views of the older travel application
A sample of Wireframes from Phase 1.
A sample of Wireframes from Phase 1.
Mobile Wireframes
With the onset of this phase, work on Desktop version was put on hold, and the focus shifted to the companion mobile app. The shift was made to provide an increased value to the traveller, by allowing priority access of the trip details and itinerary. Travel bookings, as was decided, would happen on the Desktop web-app. The companion mobile app was to provide primarily a read-only support during travel.
With the onset of this phase, work on Desktop version was put on hold, and the focus shifted to the companion mobile app. The shift was made to provide an increased value to the traveller, by allowing priority access of the trip details and itinerary. Travel bookings, as was decided, would happen on the Desktop web-app. The companion mobile app was to provide primarily a read-only support during travel.
The information architecture for Phase 2.
The information architecture for Phase 2.
During Phase 2, a small study was done for the mobile views.
During Phase 2, a small study was done for the mobile views.
Through this phase, new changes were incorporated to the mobile UX strategy:
Simultaneously, the visual design approach also evolved:
Through this phase, new changes were incorporated to the mobile UX strategy:
Simultaneously, the visual design approach also evolved:
The views given below, show the approach for Phase 2.
The views given below, show the approach for Phase 2.
In this phase, the focus of activities continued on the mobile app.
The following changes were brought in:
In this phase, the focus of activities continued on the mobile app. The following changes were brought in:
The information architecture for Phase 3.
The information architecture for Phase 3.
Organisation: Globant India Pvt. Ltd.
Tools: Adobe XD, Figma
Timeline: Nov 2017 to Dec 2018
Organisation: Globant India Pvt. Ltd.
Tools: Adobe XD, Figma
Timeline: Nov 2017 to Dec 2018
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